Like most extreme behaviors, excessive videogame playing functions as a cover or adaptive mechanism for underlying anxiety and depression. Compulsive gaming, like all pathological solutions (alcohol, drugs, gambling) makes a bad situation worse.
Workplace wellness programs contribute to the wellness movement by enlisting nontraditional health partners and influencing social determinants of health.
AMA J Ethics. 2016;18(4):393-398. doi:
10.1001/journalofethics.2016.18.4.nlit1-1604.