Like most extreme behaviors, excessive videogame playing functions as a cover or adaptive mechanism for underlying anxiety and depression. Compulsive gaming, like all pathological solutions (alcohol, drugs, gambling) makes a bad situation worse.
Curatorial and ethical questions are numerous in an exhibition that includes visceral psychological portraits and explanatory text not typically considered by museums and galleries.
AMA J Ethics. 2020;22(6):E525-534. doi:
10.1001/amajethics.2020.525.